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Ratchet: Deadlocked was revealed at Santa Monica Studio's pre-E3 event in April 2005, then further shown at E3 2005. [18] [19] Deadlocked was released in North America on October 25, 2005, and in Japan on November 23, 2005. It was released as Ratchet: Gladiator in Europe, Australia and Africa on November 18, 2005, and November 24, 2005 ...
Ratchet: Deadlocked (also known as Ratchet: Gladiator in Europe, Australia and Africa and Ratchet & Clank 4 in Japan) was released on October 25, 2005, in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements, and focusing on the combat aspects with ...
Ratchet: Deadlocked: Insomniac Games: PS2, PS3 2005-10-25 Ratchet & Clank: Size Matters: High Impact Games: PSP, PS2 2007-02-13 Ratchet & Clank Future: Tools of Destruction: Insomniac Games: PS3 2007-10-23 Ratchet & Clank Future: Quest for Booty: Insomniac Games: PS3 2008-08-21 Ratchet & Clank Future: A Crack in Time: Insomniac Games: PS3 2009 ...
The series is divided into two parts; the original series for the PlayStation 2 (Ratchet & Clank (2002), Going Commando (2003), Up Your Arsenal (2004) and Ratchet: Deadlocked (2005) and the Future series for the PlayStation 3 (Tools of Destruction (2007), Quest for Booty (2008), A Crack in Time (2009) and Into the Nexus (2013). [13]
Causing and taking damage causes a Dark Eco meter to fill up which, once full, causes weapons to become more potent versions of themselves. Save data from the first three Jak and Daxter games, Daxter and Ratchet: Deadlocked unlock several drivers for the game, including Ratchet from Ratchet & Clank.
Tools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer.The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game.
Ratchet & Clank: Size Matters is a 2007 third-person shooter platform video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable. A spin-off of the Ratchet & Clank series, it is the first game in the series to be released for a handheld console.
A Ratchet & Clank-themed game space was released for PlayStation Home, the PlayStation 3's online community-based service. The "Ratchet & Clank: Time Travelers" space has several casual mini-games, like the Firing Range (past, present, and future) that have rewards like a model of Ratchet's ship for the users personal spaces.