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  2. JumpStart Adventures 6th Grade: Mission Earthquest - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_6th...

    JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of ...

  3. Biology - Wikipedia

    en.wikipedia.org/wiki/Biology

    [1] [6] Hence, there are multiple subdisciplines within biology, each defined by the nature of their research questions and the tools that they use. [ 7 ] [ 8 ] [ 9 ] Like other scientists, biologists use the scientific method to make observations , pose questions, generate hypotheses , perform experiments, and form conclusions about the world ...

  4. National Science Bowl - Wikipedia

    en.wikipedia.org/wiki/National_Science_Bowl

    The National Science Bowl (NSB) is a high school and middle school science knowledge competition, using a quiz bowl format, held in the United States. A buzzer system similar to those seen on popular television game shows is used to signal an answer.

  5. I = PAT - Wikipedia

    en.wikipedia.org/wiki/I_=_PAT

    I = (PAT) is the mathematical notation of a formula put forward to describe the impact of human activity on the environment. I = P × A × T The expression equates human impact on the environment to a function of three factors : population (P), affluence (A) and technology (T). [ 1 ]

  6. Sixth grade - Wikipedia

    en.wikipedia.org/wiki/Sixth_grade

    Sixth grade (also 6th grade or grade 6) is the sixth year of formal or compulsory education. Students in sixth grade are usually 11-12 years old. Students in sixth grade are usually 11-12 years old. It is commonly the first or second grade of middle school or the last grade of elementary school, and the sixth school year since kindergarten .

  7. Five laws of library science - Wikipedia

    en.wikipedia.org/wiki/Five_laws_of_library_science

    The five laws of library science is a theory that S. R. Ranganathan proposed in 1931, detailing the principles of operating a library system. Many librarians from around the world accept the laws as the foundations of their philosophy. [1] [2] These laws, as presented in Ranganathan's The Five Laws of Library Science, are: Books are for use.