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  2. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  3. EBU R 128 - Wikipedia

    en.wikipedia.org/wiki/EBU_R_128

    EBU R 128 is a recommendation for loudness normalisation and maximum level of audio signals. It is primarily followed during audio mixing of television and radio programmes and adopted by broadcasters to measure and control programme loudness. [1]

  4. DaVinci Resolve - Wikipedia

    en.wikipedia.org/wiki/DaVinci_Resolve

    DaVinci Resolve 18 was officially announced on April 18, 2022, with introduction of real-time collaborative video editing, using Blackmagic Cloud devices as host servers; [46] it was officially released on July 21, 2022. [47] DaVinci Resolve 18.1, released on November 11, 2022, added Nvidia NVENC AV1 hardware encoding support. [48]

  5. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    In 2010, the EBU published EBU R 128 which introduces a new way of metering and normalizing audio. The Recommendation uses ITU-R BS.1770 loudness metering. As of 2016 [update] , several European TV stations have announced their support for the new norm [ 16 ] [ 17 ] and over 20 manufacturers have announced products supporting the new EBU Mode ...

  6. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    RMS normalization is more accurate but does not take into account psychoacoustic aspects of loudness perception. With dynamic range compression, volume may be altered on the fly on playback producing a variable-gain normalization, as opposed to the constant gain as rendered by ReplayGain. While dynamic range compression is beneficial in keeping ...

  7. Digital room correction - Wikipedia

    en.wikipedia.org/wiki/Digital_room_correction

    Digital room correction may involve minimum phase algorithms, to maintain wavefront coherence over the intended frequency range.. The use of analog filters, such as equalizers, to normalize the frequency response of a playback system has a long history; however, analog filters are very limited in their ability to correct the distortion found in many rooms.

  8. Justin Verlander turns 42 years old with 262 career wins, and ...

    www.aol.com/justin-verlander-turns-42-years...

    Three-time American League Cy Young Award winner Justin Verlander turned 42 years old on Thursday, and is still hopeful of reaching 300 wins in his big league career. The right-hander is at 262 ...

  9. Scrubbing (audio) - Wikipedia

    en.wikipedia.org/wiki/Scrubbing_(audio)

    In digital audio editing, scrubbing is an interaction in which a user drags a cursor or play head across a segment of a waveform to hear it. [1] Scrubbing is a convenient way to quickly navigate an audio file , and is a common feature of modern digital audio workstations and other audio editing software .