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  2. Decision-making - Wikipedia

    en.wikipedia.org/wiki/Decision-making

    Sample flowchart representing a decision process when confronted with a lamp that fails to light. In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options.

  3. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  4. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  5. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman.The book's main thesis is a differentiation between two modes of thought: "System 1" is fast, instinctive and emotional; "System 2" is slower, more deliberative, and more logical.

  6. Knowledge-based decision making - Wikipedia

    en.wikipedia.org/wiki/Knowledge-based_decision...

    Knowledge-Based Decision-Making (KBDM) in management is a decision-making process [2] that uses predetermined criteria to measure and ensure the optimal outcome for a specific topic. KBDM is used to make decisions by establishing a thought process and reasoning behind a decision. [ 3 ]

  7. Choice-supportive bias - Wikipedia

    en.wikipedia.org/wiki/Choice-supportive_bias

    The Deese–Roediger–McDermott paradigm (DRM) consists of a participant listening to an experimenter read lists of thematically related words (e.g. table, couch, lamp, desk); then after some period of time the experimenter will ask if a word was presented in the list. Participants often report that related but non-presented words (e.g. chair ...

  8. Availability heuristic - Wikipedia

    en.wikipedia.org/wiki/Availability_heuristic

    [citation needed] For example, if a person is asked whether there are more words in the English language that start with a k or have k as the third letter, the person will probably be able to think of more words that begin with the letter k, concluding incorrectly that k is more frequent as the first letter than the third. [6]

  9. Satisficing - Wikipedia

    en.wikipedia.org/wiki/Satisficing

    Note that aspiration-level adaptation is a process model of actual behavior rather than an as-if optimization model, and accordingly requires an analysis of how people actually make decisions. It allows for predicting surprising effects such as the "cheap twin paradox", where two similar cars have substantially different price tags in the same ...