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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  3. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    Tim Sweeney at Epic Games: C++, Java: 1998 XSLT (+ XPath) W3C, James Clark: DSSSL: 1998 Xojo (REALbasic at the time) Xojo, Andrew Barry Visual Basic: 1999 C99: C99 ISO/IEC 9899:1999 C90: 1999 Gambas: Benoît Minisini: Visual Basic, Java: 1999 Game Maker Language (GML) Mark Overmars: Game Maker: 1999 Harbour: Antonio Linares dBase, Clipper: Year ...

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Following disagreements between former core developers and the repository owner, a fork known as pygame-ce (Community Edition) was created. [16] There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, Pygame). [17] [18] [19] The community has created many tutorials for Pygame. [20] [21] [22 ...

  5. History of Python - Wikipedia

    en.wikipedia.org/wiki/History_of_Python

    Python 2.2 was released in December 2001; [23] a major innovation was the unification of Python's types (types written in C) and classes (types written in Python) into one hierarchy. This single unification made Python's object model purely and consistently object oriented. [24] Also added were generators which were inspired by Icon. [25]

  6. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward, with the current iteration developed in its studio in Kraków, Poland for the Call of Duty series. [1] The engine was originally based on id Tech 3 by id Software with Ritual Entertainment 's ÜberTools enhancements.

  7. Guido van Rossum - Wikipedia

    en.wikipedia.org/wiki/Guido_van_Rossum

    From 2005 to December 2012, Van Rossum worked at Google, where he spent half of his time developing the Python language. At Google, he developed Mondrian, a web-based code review system written in Python and used within the company. He named the software after the Dutch painter Piet Mondrian. [20]

  8. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .

  9. Infinity (video game series) - Wikipedia

    en.wikipedia.org/wiki/Infinity_(video_game_series)

    Infinity is a series of visual novel video games mainly developed by KID. The first game in the series, Never 7: The End of Infinity, was originally released as Infinity for PlayStation in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game.

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