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  2. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    none (unique language) 1951 Intermediate Programming Language Arthur Burks: Short Code 1951 Boehm unnamed coding system Corrado Böhm: CPC Coding scheme 1951 Klammerausdrücke Konrad Zuse: Plankalkül 1951 Stanislaus (Notation) Fritz Bauer: none (unique language) 1951 Sort Merge Generator: Betty Holberton: none (unique language) 1952

  3. History of Python - Wikipedia

    en.wikipedia.org/wiki/History_of_Python

    Python 2.6 was released to coincide with Python 3.0, and included some features from that release, as well as a "warnings" mode that highlighted the use of features that were removed in Python 3.0. [ 28 ] [ 10 ] Similarly, Python 2.7 coincided with and included features from Python 3.1, [ 29 ] which was released on June 26, 2009.

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Following disagreements between former core developers and the repository owner, a fork known as pygame-ce (Community Edition) was created. [16] There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, Pygame). [17] [18] [19] The community has created many tutorials for Pygame. [20] [21] [22 ...

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    GDScript, a scripting language very similar to Python, built-in to the Godot game engine. [238] Go is designed for the "speed of working in a dynamic language like Python" [239] and shares the same syntax for slicing arrays. Groovy was motivated by the desire to bring the Python design philosophy to Java. [240]

  6. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    These games, including SpaceChem, Infinifactory, and Opus Magnum, feature multiple puzzles that are open ended in solution; as long as the player can make the required output, the game considers that puzzle solved and allows the player to access the next puzzle. Atop their solution, the player is shown statistics related to their solution which ...

  7. Guido van Rossum - Wikipedia

    en.wikipedia.org/wiki/Guido_van_Rossum

    From 2005 to December 2012, Van Rossum worked at Google, where he spent half of his time developing the Python language. At Google, he developed Mondrian, a web-based code review system written in Python and used within the company. He named the software after the Dutch painter Piet Mondrian. [20]

  8. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot has its own built-in scripting language, GDScript, [30] a high-level, gradually typed programming language which is syntactically similar to Python. Unlike Python, GDScript is optimized for Godot's scene-based architecture and can specify strict typing of variables.

  9. Kotaro Uchikoshi - Wikipedia

    en.wikipedia.org/wiki/Kotaro_Uchikoshi

    Uchikoshi's first job in game development was in 1998 when he joined KID, a company known for bishōjo games. [4] [5] At the time, KID was also developing video game adaptations of board games; he originally joined KID because of these board game projects, as he was interested in making simple games that a lot of people would be able to enjoy. [5]

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