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This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
A template is a Wikipedia page created to be included in other pages. It usually contains repetitive material that may need to show up on multiple articles or pages, often with customizable input. Templates sometimes use MediaWiki parser functions, nicknamed "magic words", a simple scripting language. Template pages are found in the template ...
Some of the more high-profile wikis which have migrated from Fandom include the RuneScape wiki in 2018, [106] the Zelda and Terraria wikis in 2022, [108] [109] [111] the Minecraft, Fallout and Hollow Knight wikis in 2023, [107] [112] [113] the South Park and League of Legends wikis in 2024, [114] and the Warframe wiki in 2025.
Engine building is a mechanism that involves building and optimizing a system to create a flow of resources. [ 42 ] : 311–313 SimCity is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity ...
They develop prototypes to test ideas, many of which may never make it into the final game. The programmers incorporate new features demanded by the game design and fix any bugs introduced during the development process. Even if an off-the-shelf game engine is used, a great deal of programming is required to customize almost every game.
Use a table to construct a "static infobox", converting to a template after the editor arrives at a "final" design. See also Wikipedia:Thinking outside the infobox. Use the MediaWiki template feature to construct the prototype using the documentation at mw:Help:Templates. While this provides the most flexibility, it is by far the most ...
The mechanics of open-world games are often overlapped with ideas of sandbox games, but these are considered different concepts. Whereas open world refers to the lack of limits for the player's exploration of the game's world, sandbox games are based on the ability of giving the player tools for creative freedom within the game to approach ...