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Title Author Date Subject Pages Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.: Ruins of Adventure
FP0016 The Doomstones Campaign part 1: Fire in the Mountains (1990, ISBN 1-872372-14-7); FP0003 Lichemaster (a redesigned scenario pack from the second edition of Warhammer Fantasy Battle, 1990, ISBN 1-872372-01-5)
The following is a list of Army Books and Supplements for the various armies released for the Games Workshop Warhammer Fantasy Battle game. An Army Book in the Warhammer Fantasy tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Middle Earth Strategy Battle Game (previously marketed as The Lord of the Rings Strategy Battle Game, The Hobbit: An Unexpected Journey Strategy Battle Game, The Hobbit: The Desolation of Smaug Strategy Battle Game and The Hobbit: The Battle of Five Armies Strategy Battle Game) is a tabletop miniature wargame produced by Games Workshop.
Fantasy Hero: Fantasy adventure typically featuring wizards, swordsmen, kings, quests, dragons, prophecies, and so on. Star Hero: Science-Fiction and other futuristic settings. Pulp Hero: Action-Adventure in the style of the 1920s-1930s pulp adventure magazines (flying aces, daring archaeologists, Nazis, masked men, gangsters, mad scientists ...
James Grebey, for SyFy Wire, wrote that the updated rules decouple "cultural characteristics from the physical or magical ones" and it "removes setting-specific information about the races, which combined with the more flexible stat alignment should make them easier to slot into any fantasy world [...]. Furthermore, the old way of creating ...