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The CMDB is a fundamental component of ITIL framework's Configuration Management process. CMDBs are used to keep track of the state of assets such as products, systems, software, facilities, people as they exist at specific points in time, and the relationship between all assets.
In software and systems engineering, a use case is a potential scenario in which a system receives an external request (such as user input) and responds to it. A use case is a list of actions or event steps typically defining the interactions between a role (known in the Unified Modeling Language (UML) as an actor) and a system to achieve a goal.
Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by factories, which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an object pool.
For example, an ACL could be used for granting or denying write access to a particular system file, but it wouldn't dictate how that file could be changed. In an RBAC-based system, an operation might be to 'create a credit account' transaction in a financial application or to 'populate a blood sugar level test' record in a medical application.
ITIL (previously and also known as Information Technology Infrastructure Library) is a framework with a set of practices (previously processes) for IT activities such as IT service management (ITSM) and IT asset management (ITAM) that focus on aligning IT services with the needs of the business.
Metadata can be created either by automated information processing or by manual work. Elementary metadata captured by computers can include information about when an object was created, who created it, when it was last updated, file size, and file extension. In this context an object refers to any of the following:
The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. There are many different types of compilers which produce output in different useful forms.
'Less than one'-shot learning - An extreme few-shot learning problem setting where a learner must recognize more object categories than the number of examples it is shown. This is different from both one-shot learning and zero-shot learning. One way to achieve 'less than one'-shot learning is to label a small number of examples using soft ...