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  2. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Unlike ordinary C function definitions, their value can capture state from their surrounding context. A block definition produces an opaque value which contains both a reference to the code within the block and a snapshot of the current state of local stack variables at the time of its definition.

  3. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Midnight Commander using box-drawing characters in a terminal emulator. Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes.

  4. Basic block - Wikipedia

    en.wikipedia.org/wiki/Basic_block

    The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.; One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block.

  5. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    Apple introduced blocks, a form of closure, as a nonstandard extension into C, C++, Objective-C 2.0 and in Mac OS X 10.6 "Snow Leopard" and iOS 4.0. Apple made their implementation available for the GCC and clang compilers. Pointers to block and block literals are marked with ^. Normal local variables are captured by value when the block is ...

  6. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements . A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language .

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...