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Yes = Exclusive only to the Xbox One console. Xbox = Exclusive to Microsoft's Xbox platforms. Timed = Confirmed as exclusive for a certain period of time, but will become available on other platforms later. No = Available to more than one console of this or the previous console generation.
The original logo of the Xbox One SmartGlass app. Xbox 360 SmartGlass was originally announced at E3 2012, for Windows 8, Android and iOS.Microsoft demonstrated use cases for the new app within both games and entertainment, including a minimap for Ascend: New Gods, a second screen experience for School of Rock with supplemental content, and Game of Thrones (with interactive maps and family ...
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Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam, under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
TV November 1, 2010 Video Kinect (rendered videoKINECT) N/A Social November 1, 2010 Hulu Plus (replaced by new version) United States Video April 29, 2011 BYUtv [1] United States TV April 22, 2014 Sky Go [note 2] United Kingdom TV June 7, 2011 EPIX: United States Video December 6, 2011 ESPN on Xbox Live (removed from store) United States Video ...
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
A special case of hot mic is the microphone gaffe, in which the microphone is actively collecting and transmitting sound gathered near a subject who is unaware that their remarks are being transmitted and recorded, allowing unintended listeners or viewers to hear parts of conversations not intended for public consumption. Such errors usually ...