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Rift (previously known as Rift: Planes of Telara, and as Heroes of Telara during alpha testing) is a fantasy free-to-play massively multiplayer online role-playing game developed by Trion Worlds. Rift takes place within the fantasy world of Telara. Two competing factions, composed of a selection of races and classes, battle each other and the ...
The Elder Scrolls Online is set on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.
Natural locomotion games only use the motion and rotation of the player's head, without apparent camera movement induced by a thumbstick or keyboard. Games marked * have optional artificial locomotion, where teleportation can be added to natural locomotion.
The top 20 players of each ranking will be listed. Shop System: To guarantee game fairness, players can only buy ordinary items from the Shops, such as support items for leveling up and basic equipment below level 40. Charge System: Charges player's account. The system also includes a Charge Ranking which gives away rewards to players according ...
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.
Thus, an average player character in Rifts Earth with standard-issue armor and weapons has the effective durability and firepower of a modern tank. Even minimal skirmishes may leave deep craters or even level towns from collateral damage. To accommodate this scale, Mega Damage Capacity or MDC is an important game concept. Each point of mega ...
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. [2] A player's Elo rating is a number that may change depending on the outcome of rated games played. After every game, the winning player takes points from the ...