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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  3. Iggwilv - Wikipedia

    en.wikipedia.org/wiki/Iggwilv

    Iggwilv is a fictional wizard from the Greyhawk campaign setting for the Dungeons & Dragons roleplaying game.She was created by Gary Gygax.. Iggwilv is characterized as a selfish, evil-aligned magic user with much power and a penchant for sexual manipulation.

  4. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    In the 4th edition of the game, the alignment system was simplified, reducing the number of alignments to five. [4] The 5th edition of D&D returned to the previous two-axis system. [5] However, it also decoupled alignment from most of the D&D game mechanics; instead, alignment in this edition is more of a flexible roleplaying guide. [6]

  5. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The first Dungeons & Dragons licensed games were made by Mattel for the Intellivision.The contract required some variations to the normal Intellivision title screens with the name being capitalized and the addition of the word 'cartridge'.

  6. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  7. Dungeons & Dragons campaign settings - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_campaign...

    The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...

  8. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...

  9. List of Greyhawk characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_characters

    The name "Drawmij" entered Dungeons & Dragons canon through the spell Drawmij's Instant Summons, and was formed by reversing "Jim Ward", the name of one of Gary Gygax's players. By Ward's own account, the spell originated during a session in Gygax's original Greyhawk campaign during which the players were stranded in a dungeon; Ward's character ...