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Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .
A matrix, has its column space depicted as the green line. The projection of some vector onto the column space of is the vector . From the figure, it is clear that the closest point from the vector onto the column space of , is , and is one where we can draw a line orthogonal to the column space of .
The associated projection is an oblique projection: () = (). The OPE constitute four matrix differential equations. The first two equations listed below are generalizations of the matrix Riccati differential equations associated to the conventional full-order LQG controller.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
Among parallel projections, orthographic projections are seen as the most realistic, and are commonly used by engineers. On the other hand, certain types of oblique projections (for instance cavalier projection, military projection) are very simple to implement, and are used to create quick and informal pictorials of objects.
Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.