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  2. Postmarketing surveillance - Wikipedia

    en.wikipedia.org/wiki/Postmarketing_surveillance

    With respect to regulation, two terms are defined: Postmarketing requirements are studies and clinical trials that sponsors are required to conduct and postmarketing commitments are studies or clinical trials that a sponsor has agreed to conduct, but that are not required by a statue or regulation. [10]

  3. Dark pattern - Wikipedia

    en.wikipedia.org/wiki/Dark_pattern

    A dark pattern (also known as a "deceptive design pattern") is a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills.

  4. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/.../Chain-of-responsibility_pattern

    In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.

  5. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Blackboard design pattern Provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies Chain-of-responsibility pattern Command objects are handled or passed on to other objects by logic-containing processing ...

  6. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.

  7. Workflow pattern - Wikipedia

    en.wikipedia.org/wiki/Workflow_pattern

    A workflow pattern is a specialized form of design pattern as defined in the area of software engineering or business process engineering. Workflow patterns refer specifically to recurrent problems and proven solutions related to the development of workflow applications in particular, and more broadly, process-oriented applications .

  8. Domain inventory pattern - Wikipedia

    en.wikipedia.org/wiki/Domain_Inventory_Pattern

    Domain Inventory is a design pattern, applied within the service-orientation design paradigm, whose application enables creating pools of services, which correspond to different segments of the enterprise, instead of creating a single enterprise-wide pool of services.

  9. Business requirements - Wikipedia

    en.wikipedia.org/wiki/Business_requirements

    Business requirements in the context of software engineering or the software development life cycle, is the concept of eliciting and documenting business requirements of business users such as customers, employees, and vendors early in the development cycle of a system to guide the design of the future system.