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  2. Auro 11.1 - Wikipedia

    en.wikipedia.org/wiki/Auro_11.1

    The first Auro 11.1 system was installed in May 2010 in Galaxy Studios and the format was launched at the spatial audio conference (AES) in October 2010 in Tokyo. By December 2014, 550 installations were committed and installed in theaters worldwide. The first movie mixed in Auro 11.1 was Lucasfilm's Red Tails, [5] [6] released

  3. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    In October 2010, at the Spatial Audio Convention in Tokyo, the cinematic formats Auro 11.1 and Auro 13.1 as well as the Auro-Codec and Creative Tool Suite were launched. In 2011 a partnership was struck with the Belgian display hardware manufacturer Barco to incorporate Auro-3D in their cinema hardware setup, and in the same year the first ...

  4. Alpine Electronics - Wikipedia

    en.wikipedia.org/wiki/Alpine_Electronics

    An Alpine car audio remote control. 1981- World's first automotive navigation system, created for Honda as the Electro Gyrocator. 1982 - World's first in-car computerized equalizer. 1983 - Alpine introduces their first remote control auto security systems. 1984 - Alpine introduces the Model 9500 Mobile Cellular Telephone. 1990 - 7909 CD Tuner.

  5. List of film sound systems - Wikipedia

    en.wikipedia.org/wiki/List_of_film_sound_systems

    Year Name Number of films 2002: 12-Track Digital Sound: 40 2015: 2-Track Digital Sound ()586 1953: 3 Channel Stereo: 51 1953: 4-Track Stereo (CinemaScope)586 1955: 6-Track Stereo (Todd-AO and compatibles)

  6. Sony Dynamic Digital Sound - Wikipedia

    en.wikipedia.org/wiki/Sony_Dynamic_Digital_Sound

    Sony Dynamic Digital Sound (Japanese: ソニー・ダイナミック・デジタル・サウンド, Hepburn: Sonī Dainamikku Dejitaru Saundo, SDDS) is a cinema sound system developed by Sony, in which compressed digital sound information is recorded on both outer edges of the 35mm film release print. The system supports up to eight independent ...

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  8. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components: Cross-platform sound engine (Wwise Authoring) Multichannel Creator (allows creation of ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

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