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ATAK began in August 2010 and was originally based on NASA WorldWind Mobile. The goal was to demonstrate robust information sharing in a mobile format. In 2013, officials at Draper Laboratory said that the system would be compatible with Android mobile operating systems and could be used for navigation, spatial awareness, and controlling drones.
The next generation of smartphones will be context-aware, taking advantage of the growing availability of embedded physical sensors and data exchange abilities. One of the main features applying to this is that phones will start keeping track of users' personal data, and adapt to anticipate the information will need.
Trackball interface, 2 Megapixel camera, speakerphone, Bluetooth, internal microSDHC (to 8 GB with handheld code 4.5), polyphonic ringtones, media player, GPS, WiFi, next generation OS (4.6) Sprint Nextel: 8900/8910(Javelin) 8980 (Atlas) 480×360 pixels @ 65K colours, 250 PPI: 850/900/1800/1900 MHz GSM/GPRS/EDGE
General Magic was an American software and electronics company co-founded by Bill Atkinson, Andy Hertzfeld, [1] and Marc Porat.Based in Mountain View, California, [3] the company developed precursors to "USB, software modems, small touchscreens, touchscreen controller ICs, ASICs, multimedia email, networked games, streaming TV, and early e-commerce notions."
Zebra Technologies Corporation is an American mobile computing company specializing in technology used to sense, analyze, and act in real time. [2] The company manufactures and sells marking, tracking, and computer printing technologies.
An iPhone 3GS and iPad - two examples of mobile devices. A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.
Mobile operating systems combine features of a personal computer operating system with other features useful for mobile or handheld use; usually including, and most of the following considered essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-Fi, Global Positioning System (GPS) mobile navigation ...
They are used most often in research that focuses on behavioral modeling, health monitoring systems, IT and media development, where the person wearing the computer actually moves or is otherwise engaged with his or her surroundings. Wearable computers have been used for the following: general-purpose computing (e.g. smartphones and smartwatches)