Search results
Results From The WOW.Com Content Network
A JavaScript graphics library is a JavaScript library used to aid in the creation of graphics for either the HTML5 canvas element or SVG. Such a library eases the development and display of graphic elements like particles, motion, animation, plotting, and 3D graphics.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing others elements, etc.). It takes its name from the canvas used in visual arts.
Once the Raphaël object has been instantiated, its various drawing, resizing and animation methods may be called to build up a vector graphic. This library includes support of Cùfon fonts, a format that turns a given font into a set of vector paths. It is extensible through plugins. [citation needed]
OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM. In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [21] Certain features (shape.graphics or bitmapData.draw) will use CPU rendering, but the display list remains GPU accelerated as far as possible. [21]
Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.
This is an accepted version of this page This is the latest accepted revision, reviewed on 13 February 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file