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ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
The owner and operator of Speedtest.net, Ookla, was established in 2006 by partners Mike Apgar and Doug Suttles. Suttles suggested the name Ookla because he already owned the Ookla.com domain name in honor of his pet cat, who was in turn named for a character on the TV series Thundarr the Barbarian. [5]
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
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