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RØDE filled this gap in the market with the NT1 and NT2 microphones, which have since become popular microphones for studio recording. [ 44 ] Since then, RØDE has released several large-diaphragm condenser microphones including the Classic, Classic II, NTV, NTK and K2 valve microphones, the NT1-A and NT2-A, which are designed versions of the ...
Omitted from this taxonomy is the "zeroth-generation" computer based on metal gears (such as the IBM 407) or mechanical relays (such as the Mark I), and the post-third-generation computers based on Very Large Scale Integrated circuits. There was also a parallel set of generations for software: First generation: Machine language.
A fifth-generation programming language (5GL) is a high-level programming language based on problem-solving using constraints given to the program, rather than using an algorithm written by a programmer. [1] Most constraint-based and logic programming languages and some other declarative languages are fifth-generation languages.
Fifth-generation programming language, a constraint-based programming language; History of video game consoles (fifth generation) (1993-2002) Fifth generation or Video iPod, a version of the iPod Classic; Fifth Generation Systems, a security and utility software manufacturer for PCs and Macs founded in 1984
An AirPort Extreme 5th generation Historical development of some wireless router chipset variants. AirPort Extreme is a line of residential gateways made by Apple Inc. that combine the functions of a router, network switch, wireless access point and NAS as well as varied other functions.
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The Adaptive Communication Environment (ACE) is an open source software framework used for network programming. It provides a set of object-oriented C++ classes designed to help address the inherent complexities and challenges in network programming by preventing common errors.
New Generation Software was an early British video games developer producing games for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created 3D Monster Maze (initially released by J. K. Greye Software, and later republished by New Generation Software)—one of the first 3D games for a home computer.