When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  3. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  4. Advanced Dungeons & Dragons Adventure Gamebooks - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    Prisoners of Pax Tharkas. Advanced Dungeons & Dragons Adventure Gamebook is a series of 18 gamebooks published from 1985 to 1988. The series was initially titled Super Endless Quest Adventure Gamebook as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books.

  5. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.

  6. Wilderness Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Wilderness_Survival_Guide

    The Wilderness Survival Guide provides detailed information for wilderness adventures, such as rules and guidelines relating to weather and its effects, encumbrance and movement outdoors, hunting, camping, first aid, naturally occurring hazards, fatigue for characters, pack animals, and handling wilderness combat and magic.

  7. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Jim Bambra reviewed Dungeoneer's Survival Guide for White Dwarf #82, commenting that the book "deserves the attention of all 'AD&D' players – even those who prefer the freedom of the wilderness to the depths of the dungeon". [2] Bambra noted that while the book covers the Underdark in detail, it is also a major expansion of the AD&D rules.

  8. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    Keith Eisenbeis reviewed the manual in the June–July 1991 issue of White Wolf. [2] He noted its comprehensiveness and quality, stating that "it successfully balances the reality of a historical medieval castle with all the fantasy elements of an AD&D campaign world. The Castle Guide is a must for any feudal, medieval or Arthurian type ...

  9. The Silver Key (module) - Wikipedia

    en.wikipedia.org/wiki/The_Silver_Key_(module)

    The Silver Key is an adventure for a party of two to six player characters of levels two to eight, in which orcs patrol the countryside as the humans of the city of Horonshar get ready for war.