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  2. Nausea (novel) - Wikipedia

    en.wikipedia.org/wiki/Nausea_(novel)

    Nausea (French: La Nausée) is a philosophical novel by the existentialist philosopher Jean-Paul Sartre, published in 1938.It is Sartre's first novel. [1] [2]The novel takes place in 'Bouville' (homophone of Boue-ville, literally, 'Mud town') a town similar to Le Havre. [3]

  3. The Autodidact - Wikipedia

    en.wikipedia.org/wiki/The_Autodidact

    The Autodidact is a fictional character from Jean-Paul Sartre's 1938 novel Nausea. [1] The Autodidact, who lives in Bouville near the protagonist Antoine Roquentin, passes his time by reading every book in the local library in alphabetical order. [1]

  4. Atheistic existentialism - Wikipedia

    en.wikipedia.org/wiki/Atheistic_existentialism

    His novel Nausea is in some ways a manifesto of atheistic existentialism. It deals with a dejected researcher (Antoine Roquentin) in an anonymous French town, where Roquentin becomes conscious of the fact that nature as well as every inanimate object is indifferent towards him and his tormented existence.

  5. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems. [124]

  7. Simulator sickness - Wikipedia

    en.wikipedia.org/wiki/Simulator_sickness

    This theory notes that situations producing simulator sickness are denoted by their unfamiliarity to the participant more than the degree of sensory conflict; for example, sea sickness is, for many, a transient problem that is solved with experience to being on a ship. Thus, the novelty of the motion cues is hypothesized to lead to an inability ...

  8. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.

  9. Revelation principle - Wikipedia

    en.wikipedia.org/wiki/Revelation_principle

    The revelation principle is a fundamental result in mechanism design, social choice theory, and game theory which shows it is always possible to design a strategy-resistant implementation of a social decision-making mechanism (such as an electoral system or market). [1] It can be seen as a kind of mirror image to Gibbard's theorem.