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Video game Country Notes Ref. 2001 Charlie Kane's unnamed son Ian Axness Twisted Metal Black USA [373] [374] 2005 Jade (The Indigo Child) n/a; silent Fahrenheit France [375] 2005 Murky Tatiana Vesyolkina Pathologic Russia: Also appears in Pathologic 2 [376] 2007 Dr. Brigid Tenenbaum: Anne Bobby: BioShock USA/ Australia
It was founded by Stuart Duncan, a web developer in Timmins, Canada whose son is diagnosed with autism, and is known in-game as AutismFather. [ 3 ] [ 4 ] Autcraft was created so such children could play their favourite game with others without facing the threat of bullying and discrimination .
In the initial proposal a list of behaviors could work as alternative one another, later the approach has been extended and generalized in a tree-like organization of behaviors, with extensive application in the game industry [citation needed] as a powerful tool to model the behavior of non-player characters (NPCs).
[1] [2] They are often used to help children understand and manage the daily events in their lives. [3] They can be created using pictures, photographs, or written words, depending upon the ability of the child. Visual schedules are placed on a schedule board or notebook in order to provide a clear expectation for the child. Ideally, visual ...
Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [ 1 ]
In April 2021, Research in Autism Spectrum Disorders published a systematic review of 12 studies of video game addiction in ASD subjects that found that children, adolescents, and adults with ASD are at greater risk of video game addiction than those without ASD, and that the data from the studies suggested that internal and external factors ...
Preliminary studies have supported the idea that playing video games is a form of neurofeedback, which helps those with ADHD self-regulate and improve learning. [ 235 ] [ 236 ] Memory, multitasking, fluid intelligence, and other cognitive talents may be improved by certain computer programmes and video games. [ 237 ]
These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.