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  2. Algebraic notation (chess) - Wikipedia

    en.wikipedia.org/wiki/Algebraic_notation_(chess)

    Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...

  3. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  4. Chess notation - Wikipedia

    en.wikipedia.org/wiki/Chess_notation

    Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.

  5. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.

  6. En passant - Wikipedia

    en.wikipedia.org/wiki/En_passant

    The en passant capture is the only capturing move in chess where the capturing piece moves to a square not occupied by the captured piece. [6]: 463 Because many casual players are unfamiliar with or misunderstand the en passant rule, administrators on internet chess sites frequently receive erroneous complaints of bugs, cheating or hacking. [7]

  7. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  8. Chess engine - Wikipedia

    en.wikipedia.org/wiki/Chess_engine

    The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...

  9. Queen's Gambit - Wikipedia

    en.wikipedia.org/wiki/Queen's_Gambit

    The Queen's Gambit is the chess opening that starts with the moves: [1]. 1. d4 d5 2. c4. It is one of the oldest openings and is still commonly played today. It is traditionally described as a gambit because White appears to sacrifice the c-pawn; however, this could be considered a misnomer as Black cannot retain the pawn without incurring a disadvantage.