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  2. Category:Video games based on Dracula - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    Dracula (1983 video game) Dracula (1986 video game) Dracula: Resurrection; Dracula 2: The Last Sanctuary; Dracula 3: The Path of the Dragon; Dracula 4: The Shadow of the Dragon; Dracula 5: The Blood Legacy; Dracula the Undead (video game) Dracula Twins; Dracula Unleashed; Dracula: Crazy Vampire; Dracula: Origin; Dráscula: The Vampire Strikes Back

  3. Category:Dracula (video game series) - Wikipedia

    en.wikipedia.org/wiki/Category:Dracula_(video...

    Pages in category "Dracula (video game series)" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. ...

  4. Dracula (1983 video game) - Wikipedia

    en.wikipedia.org/wiki/Dracula_(1983_video_game)

    Dracula was a third-party software developed for Mattel's Intellivision video game system. While most games developed for the system were ports of games made for other systems, there were some console exclusive games, including Dracula. [4] Dracula was designed by Alan Smith with Wilfredo Aguilar assisting on some graphics. [5]

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    www.aol.com/games/play/masque-publishing/astralume

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  7. Dracula: Resurrection - Wikipedia

    en.wikipedia.org/wiki/Dracula:_Resurrection

    Dracula: Resurrection was a co-production between Index+ and the companies France Telecom Multimedia and Canal+ Multimedia. [5] The project was headed by Index's long-time designer, art director and writer Jacques Simian, [38] [39] who had previously art directed the developer's Opération Teddy Bear. [39] Dracula represented a departure in ...

  8. Dracula 2: The Last Sanctuary - Wikipedia

    en.wikipedia.org/wiki/Dracula_2:_The_Last_Sanctuary

    Dracula: The Last Sanctuary is a first-person point-and-click adventure game, which employs an "empty" HUD; the player's inventory is accessible through a button press, whilst another button press will bring the player to a screen with options to save their game, quit their game, or load a previously saved game.

  9. The Count (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Count_(video_game)

    Each of these games took about a month to develop. For The Count, Adams wanted to add new features to the game which included a day and night cycle in the game to have it exist over several days. Adams said that "Dracula is a creature of the night, the player is a creature of the day, so I was going to need multiple days to tell the story."