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A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Unlike most classes, druids know a third at-will attack power, however they must have at least one and at most two at-will attack powers with the "Beast Form" keyword. Each of the two Druid builds presented in the Player's Handbook 2 emphasizes one of the class's two secondary roles. Guardian druids lean towards the Leader role, focus on ...
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we steal from our colleagues. All three of WoW Insider's druid columnists have ...
High level rangers gained followers, ranging in type and power from classed player-character races, to creatures such as pegasus mounts, pseudodragons, werebears, copper dragons and storm giants. As a general rule, the fewer followers a ranger gained (based on random dice rolls) the more powerful each individual follower was.
Heroes of the Fallen Lands includes new builds and character options for the cleric, fighter, rogue, and wizard classes. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning and experienced players can use to build their characters.
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
[12] [25] Shannon Appelcline, author of Designers & Dragons, commented that "D&D 4e's primal power source focuses on transformation: the barbarian rages, the druid wild shapes, and the warden hybridizes. The shaman the only standard build that didn't follow this trend; the designers thought that it was complex enough already". [25]
Two fighter builds are presented in the Player's Handbook: the Great Weapon Fighter, which focuses on offense, and the Guardian Fighter, which focuses on defense. Martial Power presents two more builds: the Tempest Fighter, which uses two light weapons, and the Battlerager Fighter, which uses axes and hammers and has greatly enhanced resilience ...