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  2. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the ...

  3. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image ...

  4. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect, it results from specular reflection off from surfaces of lustrous materials, especially a mirror or water. It is also a concept in geometry and can ...

  5. Lambertian reflectance - Wikipedia

    en.wikipedia.org/wiki/Lambertian_reflectance

    Diagram of Lambertian diffuse reflection. The black arrow shows incident radiance, and the red arrows show the reflected radiant intensity in each direction. When viewed from various angles, the reflected radiant intensity and the apparent area of the surface both vary with the cosine of the viewing angle, so the reflected radiance (intensity per unit area) is the same from all viewing angles.

  6. Plane mirror - Wikipedia

    en.wikipedia.org/wiki/Plane_mirror

    The image formed by a plane mirror is virtual (meaning that the light rays do not actually come from the image) it is not real image (meaning that the light rays do actually come from the image). it is always upright, and of the same shape and size as the object it is reflecting. A virtual image is a copy of an object formed at the location ...

  7. 5 University Religious Conference and the Ford Foundation to ...

    images.huffingtonpost.com/2013-07-31-DreamItDoIt...

    image of entertainment and product by Walt Disney. Now Walt Disney is a thing, an image, an expectation by our fans. It’s all Walt Disney—we all think alike in the ultimate pattern. I’m not Walt Disney anymore.” In the end, the pictures still told the story in the annual report. Walt okayed the images and caption copy identify-

  8. Reflection (physics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(physics)

    Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the ...

  9. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...