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  2. International Components for Unicode - Wikipedia

    en.wikipedia.org/wiki/International_Components...

    International Components for Unicode (ICU) is an open-source project of mature C/C++ and Java libraries for Unicode support, software internationalization, and software globalization. ICU is widely portable to many operating systems and environments. It gives applications the same results on all platforms and between C, C++, and Java software.

  3. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.

  4. C0 and C1 control codes - Wikipedia

    en.wikipedia.org/wiki/C0_and_C1_control_codes

    In 1973, ECMA-35 and ISO 2022 [18] attempted to define a method so an 8-bit "extended ASCII" code could be converted to a corresponding 7-bit code, and vice versa. [19] In a 7-bit environment, the Shift Out would change the meaning of the 96 bytes 0x20 through 0x7F [a] [21] (i.e. all but the C0 control codes), to be the characters that an 8-bit environment would print if it used the same code ...

  5. Unicode control characters - Wikipedia

    en.wikipedia.org/wiki/Unicode_control_characters

    Similarly, Unicode handles the mixture of left-to-right-text alongside right-to-left text without any special characters. For example, one can quote Arabic (“بسم الله”) (translated into English as "Bismillah") right alongside English and the Arabic letters will flow from right-to-left and the Latin letters left-to-right.

  6. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  7. Unicode equivalence - Wikipedia

    en.wikipedia.org/wiki/Unicode_equivalence

    Unicode equivalence is the specification by the Unicode character encoding standard that some sequences of code points represent essentially the same character. This feature was introduced in the standard to allow compatibility with pre-existing standard character sets , which often included similar or identical characters.

  8. Module:Unicode convert - Wikipedia

    en.wikipedia.org/wiki/Module:Unicode_convert

    Converts Unicode character codes, always given in hexadecimal, to their UTF-8 or UTF-16 representation in upper-case hex or decimal. Can also reverse this for UTF-8. The UTF-16 form will accept and pass through unpaired surrogates e.g. {{#invoke:Unicode convert|getUTF8|D835}} → D835.

  9. UTF-16 - Wikipedia

    en.wikipedia.org/wiki/UTF-16

    A "character" may use any number of Unicode code points. [20] For instance an emoji flag character takes 8 bytes, since it is "constructed from a pair of Unicode scalar values" [21] (and those values are outside the BMP and require 4 bytes each). UTF-16 in no way assists in "counting characters" or in "measuring the width of a string".