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  2. Divisibility rule - Wikipedia

    en.wikipedia.org/wiki/Divisibility_rule

    If the last digit in the number is 0, then the result will be the remaining digits multiplied by 2. For example, the number 40 ends in a zero, so take the remaining digits (4) and multiply that by two (4 × 2 = 8). The result is the same as the result of 40 divided by 5(40/5 = 8).

  3. Long division - Wikipedia

    en.wikipedia.org/wiki/Long_division

    This 5 is multiplied by the divisor 4 to get 20, which is written below and subtracted from the existing 20 to yield the remainder 0, which is then written below the second 20. At this point, since there are no more digits to bring down from the dividend and the last subtraction result was 0, we can be assured that the process finished.

  4. Napier's bones - Wikipedia

    en.wikipedia.org/wiki/Napier's_bones

    Napier's bones is a manually operated calculating device created by John Napier of Merchiston, Scotland for the calculation of products and quotients of numbers. The method was based on lattice multiplication, and also called rabdology, a word invented by Napier.

  5. Division (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Division_(mathematics)

    This is denoted as 20 / 5 = 4, or ⁠ 20 / 5 ⁠ = 4. [2] In the example, 20 is the dividend, 5 is the divisor, and 4 is the quotient. Unlike the other basic operations, when dividing natural numbers there is sometimes a remainder that will not go evenly into the dividend; for example, 10 / 3 leaves a remainder of 1, as 10 is not a multiple of 3.

  6. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.

  7. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    In elementary arithmetic, a standard algorithm or method is a specific method of computation which is conventionally taught for solving particular mathematical problems. . These methods vary somewhat by nation and time, but generally include exchanging, regrouping, long division, and long multiplication using a standard notation, and standard formulas for average, area, and vol

  8. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    When multiplying, a useful thing to remember is that the factors of the operands still remain. For example, to say that 14 × 15 was 201 would be unreasonable. Since 15 is a multiple of 5, the product should be as well. Likewise, 14 is a multiple of 2, so the product should be even.

  9. Polynomial long division - Wikipedia

    en.wikipedia.org/wiki/Polynomial_long_division

    Divide the highest term of the remainder by the highest term of the divisor (x 2 ÷ x = x). Place the result (+x) below the bar. x 2 has been divided leaving no remainder, and can therefore be marked as used. The result x is then multiplied by the second term in the divisor −3 = −3x. Determine the partial remainder by subtracting 0x − ...