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A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session.
The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...