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  2. GeForce 16 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_16_series

    The GeForce 16 series includes the GTX 1650, 1650 Super, 1660, 1660 Super, 1660 Ti, and a lower-end GTX 1630, which was released later. The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series .

  3. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti: TU116 VP10 J February 2019 GeForce GTX 1650: TU117 VP10 J April 2019 Nvidia A100: GA100 VP10 J May 2020 GeForce RTX 3090, RTX 3080 Ti, RTX 3080: GA102 VP11 K September 2020 Introduced 8K@60 AV1 Main profile decoding GeForce RTX 3070 Ti, RTX 3070, RTX 3060 Ti: GA104 VP11 K October 2020

  4. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU.

  6. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    CUDA execution core counts were increased from 32 per each of 16 SMs to 192 per each of 8 SMX; the register file was only doubled per SMX to 65,536 x 32-bit for an overall lower ratio; between this and other compromises, despite the 3x overall increase in CUDA cores and clock increase (on the 680 vs. the Fermi 580), the actual performance gains ...

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  9. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    Dynamic Super Resolution (DSR) was added to Fermi and Kepler GPUs with an October 2014 release of Nvidia drivers. This feature aims at increasing the quality of displayed picture, by rendering the scenery at a higher and more detailed resolution (upscaling), and scaling it down to match the monitor's native resolution ( downsampling ). [ 11 ]