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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    If an object is compared with a number or string, JavaScript attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object.

  4. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.

  6. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 15 December 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  7. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    Consider the following code and suppose it is the only code contained in a class library. Nevertheless, every implementor of the ILogger interface will gain the ability to write a formatted string, just by including a using MyCoolLogger statement, without having to implement it once and without being required to subclass a class library ...

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  9. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]