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Asylum in Australia has been granted to many refugees since 1945, when half a million Europeans displaced by World War II were given asylum. Since then, there have been periodic waves of asylum seekers from South East Asia and the Middle East , with government policy and public opinion changing over the years.
The centre is the subject of a video game, Escape From Woomera, an unfinished point-and-click adventure video game, intended to criticise the treatment of mandatorily detained asylum seekers in Australia, as well as the Australian government's attempt to impose a media blackout on the detention centres. [5]
Australian immigration detention facilities comprise a number of different facilities throughout Australia, including the Australian territory of Christmas Island. [1] Such facilities also exist in Papua New Guinea and Nauru , namely the Nauru Regional Processing Centre and the Manus Regional Processing Centre .
This is a list of current and former Australian immigration detention facilities. Immigration detention facilities are used to house people in immigration detention , and people detained under the Pacific Solution , and Operation Sovereign Borders .
The Regional Resettlement Arrangement between Australia and Papua New Guinea, colloquially known as the PNG solution, is an Australian Government policy in which any asylum seeker who comes to Australia by boat without a visa will be refused settlement in Australia, instead being settled in Papua New Guinea if they are found to be legitimate ...
The Australian government claims that in the excised areas Australia has no obligation to grant asylum seekers a visa to settle permanently in Australia (as opposed to temporary protection). The main objective of excising areas from the Australian migration zone is to limit access of unauthorised arrivals to review by Australian courts.
Asylum, a comic book series by Maximum Press; Asylum (Darvill-Evans novel), a 2001 Doctor Who novel; Asylum (McGrath novel), a 1996 novel by Patrick McGrath; Asylum (Seabrook book), a 1935 memoir by William Seabrook; Asylum (novel series), a young adult horror series; Asylums, a 1961 nonfiction book by Erving Goffman
Neil stated that her motivation for the project was a desire to create a video game in which the asylum seekers were the heroes. [8] The purpose of the game, according to Neil, was twofold. The team wanted to criticise the treatment of detained asylum seekers in Australia, and they also wanted to prove that video games were capable of the task. [6]