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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  3. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    Each coordinate of the intersection points of two conic sections is a solution of a quartic equation. The same is true for the intersection of a line and a torus.It follows that quartic equations often arise in computational geometry and all related fields such as computer graphics, computer-aided design, computer-aided manufacturing and optics.

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    In other words, the matrix of the combined transformation A followed by B is simply the product of the individual matrices. When A is an invertible matrix there is a matrix A −1 that represents a transformation that "undoes" A since its composition with A is the identity matrix. In some practical applications, inversion can be computed using ...

  5. Matrix representation of conic sections - Wikipedia

    en.wikipedia.org/wiki/Matrix_representation_of...

    An alternative approach that uses the matrix form of the quadratic equation is based on the fact that when the center is the origin of the coordinate system, there are no linear terms in the equation. Any translation to a coordinate origin (x 0, y 0), using x* = x – x 0, y* = y − y 0 gives rise to

  6. Quaternion - Wikipedia

    en.wikipedia.org/wiki/Quaternion

    For example, setting c = d = 0 produces a diagonal complex matrix representation of complex numbers, and setting b = d = 0 produces a real matrix representation. The norm of a quaternion (the square root of the product with its conjugate, as with complex numbers) is the square root of the determinant of the corresponding matrix.

  7. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    This is an n × n orthogonal matrix Q such that Q n+1 = I is the identity matrix, but no lower power of Q is. Applying powers of this matrix to an appropriate vector v will produce the vertices of a regular n-simplex. To carry this out, first observe that for any orthogonal matrix Q, there is a choice of basis in which Q is a block diagonal matrix

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    By contrast, using Cartesian coordinates, translations and perspective projection cannot be expressed as matrix multiplications, though other operations can. Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20]

  9. 120-cell - Wikipedia

    en.wikipedia.org/wiki/120-cell

    Considering the adjacency matrix of the vertices representing the polyhedral graph of the unit-radius 120-cell, the graph diameter is 15, connecting each vertex to its coordinate-negation at a Euclidean distance of 2 away (its circumdiameter), and there are 24 different paths to connect them along the polytope edges. From each vertex, there are ...