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  2. Microsoft Mouse and Keyboard Center - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Mouse_and...

    It allows for reassignment of some buttons and keys, as well as recording macros and additional functionality like a screen magnifier, and pointer precision enhancer (DPI changer). Microsoft Mouse and Keyboard Center supports USB and Bluetooth devices; it does not support (automatically detect and configure) PS/2 and some older USB devices, [ 1 ...

  3. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  4. Microsoft PowerToys - Wikipedia

    en.wikipedia.org/wiki/Microsoft_PowerToys

    Keyboard Remap reassigned functions to keys on the keyboard; Logo Key Control configured MS-DOS games so that Windows would ignore the Windows logo key while games were running; Conventional Memory Tracker to track and break down the amount of memory being allocated by virtual device drivers;

  5. Mouse keys - Wikipedia

    en.wikipedia.org/wiki/Mouse_keys

    Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .

  6. File:X window system MouseKeys default numpad layout.svg

    en.wikipedia.org/wiki/File:X_window_system...

    The default X protocol keymap for pc keyboards maps the numpad keys to MouseKeys actions. The default pathnames, compliant with File Hierarchy Standard v2.2, for the ...

  7. ANSI.SYS - Wikipedia

    en.wikipedia.org/wiki/ANSI.SYS

    An interesting (mis)feature of ANSI.SYS is the ability to remap any key on the keyboard in order to perform shortcuts or macros for complex instructions. Using special escape sequences, the user can define any keystroke that has a character-code mapping to simulate an arbitrary sequence of such keystrokes. [ 6 ]

  8. Control key - Wikipedia

    en.wikipedia.org/wiki/Control_key

    The original Apple mouse design reduced complexity by only offering one button. As the interface developed, contextual menus were offered to access extra options. Another button was needed to access these. On Unix and Windows, the user had other mouse buttons to use. On Classic Mac OS and macOS, the Control key is used to invoke a "right-click".

  9. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    Keyboard keys can also be remapped and disabled—for example, so that pressing Ctrl+M produces an em dash in the active window. [9] AutoHotkey also allows "hotstrings" that automatically replace certain text as it is typed, such as assigning the string "btw" to produce the text "by the way", or the text "%o" to produce "percentage of". [10]