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Generally, BattleTech assumes that its history is identical to real-world history up until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the Soviet Union, which plays a major role past 1991 in the fictional BattleTech history. Individual lifestyles remain largely ...
BattleTech: 25 Years of Art & Fiction is a non-fiction book published by Catalyst Game Labs in 2009 about the science fiction wargame BattleTech.It includes artwork, a description of the development of the game, an historical timeline of in-game history, and twenty pieces of fiction by authors such as Michael A. Stackpole, Robert Charrette and Victor Milán.
Subsequent publications by Catalyst Game Labs have jumped around in the BattleTech timeline, including novels set much earlier than the "Classic" (Succession Wars, Clan Invasion, Civil War) eras, novels between the "Classic" & "Dark Age" eras, and novels set much farther into the future than the "Dark Age" era.
With the demise of FASA Corporation in 2001, publishing of the original BattleTech novel series came to an end. When WizKids acquired the rights to the future of the BattleTech Franchise (re-christened as MechWarrior), they approached several of the established BattleTech authors including Randall N. Bills and Michael A. Stackpole to resurrect the novel franchise. [2]
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
BattleTech Record Sheets are a series of record sheets for mecha and military vehicles. BattleTech Record Sheets 3025 & 3026 has 224 pages containing more than 200 records compiled from BattleTech Technical Readout: 3025 and BattleTech Technical Readout: 3026, and BattleTech Record Sheets 3055 & 3058 has 256 pages with 250 sheets compiled from BattleTech Technical Readout: 3055 and BattleTech ...
FASA published BattleTech, a blend of wargame and role-playing game, in 1984, and published many supplements for it.One of these was The Fourth Succession War Military Atlas Volume 1, designed by Sam Lewis, James Long, Michael Lee, Blaine Pardoe and Boy Petersen, with illustrations by Roger Loveless and John Marcus, and cover art by Jim Holloway. [3]
MechWarrior 3050, also known as BattleTech in its original Sega Genesis release and in Japan as BattleTech 3050 (バトルテック3050), is a 1994 mech-based video game developed by Malibu. The first BattleTech based game to be released for the Sega Genesis, it was later ported to the Super Nintendo by Activision as MechWarrior 3050. The Super ...