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Student teams-achievement divisions (STAD) is a Cooperative learning strategy in which small groups of learners with different levels of ability work together to accomplish a shared learning goal. [1] It was devised by Robert Slavin and his associates at Johns Hopkins University.
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Cooperative learning was used as a baseline measure for the effects of cooperation. The sixth-grade and fifth grade classes hosted coops and trads, respectively. The study was confounded by changes in procedures for the coops and the departure of the trad teacher, resulting in a shortened, four week schedule.
David Johnson, Deutsch's student in the study of social psychology, with his brother Roger Johnson, a science educator, and their sister, educator Edye Johnson Holubec, further developed positive interdependence theory as part of their research and work in teacher and professional training at the Cooperative Learning Center at the University of Minnesota (founded in 1969).
The same outcomes of liking, perspective taking and helping behavior are expected with this type of cooperative learning strategy. Overall, cooperative learning strategies have been quite effective in reducing prejudice. However, as cooperative learning is generally studied with children in school settings, it is not clear what its impact is on ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
There are multiple ways in which experiential education is practiced. Examples of experiential learning methods used include: Active-based learning – All participants in the group must engage actively in working together toward the stated objectives. Cooperative learning - students work on tasks in interdependent groupings. [27]