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  2. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Every Java application must have an entry point. This is true of both graphical interface applications and console applications. The entry point is the main method. There can be more than one class with a main method, but the main class is always defined externally (for example, in a manifest file).

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor .

  4. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java explicitly distinguishes between interfaces and classes. In C++, multiple inheritance and pure virtual functions make it possible to define classes that function almost like Java interfaces do, with a few small differences. Java has both language and standard library support for multi-threading.

  5. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Not all languages support multiple inheritance. For example, Java allows a class to implement multiple interfaces, but only inherit from one class. [22] If multiple inheritance is allowed, the hierarchy is a directed acyclic graph (or DAG for short), otherwise it is a tree. The hierarchy has classes as nodes and inheritance relationships as links.

  6. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    The design of the agent mechanism in Eiffel attempts to reflect the object-oriented nature of the method and language. An agent is an object that generally is a direct instance of one of the two library classes, which model the two types of routines in Eiffel: PROCEDURE and FUNCTION. These two classes descend from the more abstract ROUTINE.

  7. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    The class keyword can also be used in the form Class.class to get a Class object without needing an instance of that class. For example, String.class can be used instead of doing new String().getClass(). continue Used to resume program execution at the end of the current loop body.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance; Provide easy access to that instance; Control their instantiation (for example, hiding the constructors of a class)

  9. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).