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  2. Inner Sanctum Mystery - Wikipedia

    en.wikipedia.org/wiki/Inner_Sanctum_Mystery

    The program's familiar and famed audio trademark was the eerie creaking door which opened and closed the broadcasts. Himan Brown got the idea from a door in the basement that "squeaked like Hell." The door sound was actually made by a rusty desk chair. The program did originally intend to use a door, but on its first use, the door did not creak.

  3. Cross-linguistic onomatopoeias - Wikipedia

    en.wikipedia.org/wiki/Cross-linguistic_onomatopoeias

    1.2 Bodily functions and involuntary sounds. 1.3 Cries of distress. ... 3.4 Door or floor creaking. ... Download QR code; Print/export

  4. General MIDI Level 2 - Wikipedia

    en.wikipedia.org/wiki/General_MIDI_Level_2

    2.1.1.16 Sound Effect. ... Download QR code; Print/export Download as PDF; ... Door Creaking 3 Door Closing 4 Scratch: 5 Wind Chimes: 126 0 Helicopter: 1

  5. CBS Radio Mystery Theater - Wikipedia

    en.wikipedia.org/wiki/CBS_Radio_Mystery_Theater

    CBS Radio Mystery Theater (a.k.a. Radio Mystery Theater and Mystery Theater, sometimes abbreviated as CBSRMT) is a radio drama series created by Himan Brown that was broadcast on CBS Radio Network affiliates from 1974 to 1982, and later in the early 2000s was repeated by the NPR satellite feed.

  6. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    Foley can also include other sounds, such as doors closing and doorbells ringing; however, these tend to be done more efficiently using stock sound effects, arranged by sound editors. Foley effects help the viewer judge the size of a space. For example, a large hall has strong reverberation, while a small room may have only slight reverberation ...

  7. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.