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  2. Image conversion - Wikipedia

    en.wikipedia.org/wiki/Image_conversion

    Like any resampling operation, changing image size and bit depth are lossy in all cases of downsampling, such as 30-bit to 24-bit or 24-bit to 8-bit palette-based images.. While increasing bit depth is usually lossless, increasing image size can introduce aliasing or other undesired artifa

  3. Photo print sizes - Wikipedia

    en.wikipedia.org/wiki/Photo_print_sizes

    In the US, size names are often denoted with a code of the format nR, where the number n represents the length of the shorter edge in inches. In the normal series, the long edge is the length of the short edge plus 2 inches (10 in or less) or 3 inches (11 in and above).

  4. Video game conversion - Wikipedia

    en.wikipedia.org/wiki/Video_game_conversion

    (1982) by Universal was the first hit arcade game sold as a conversion kit. [5] [6] After the golden age of arcade video games came to an end circa 1983, the arcade video game industry began recovering circa 1985 with the arrival of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo VS.

  5. Fullscreen (aspect ratio) - Wikipedia

    en.wikipedia.org/wiki/Fullscreen_(aspect_ratio)

    The aspect ratio of 4:3. Fullscreen (or full screen) refers to the 4:3 (1. 33:1) aspect ratio of early standard television screens and computer monitors. [1] Widescreen ratios started to become more popular in the 1990s and 2000s.

  6. 4x6 - Wikipedia

    en.wikipedia.org/wiki/4x6

    4x6 (four-by-six) may refer as: A common photo print size A common term for vehicles with " 4 wheel drive ", but have 6 wheels total, like for instance the semi tractors used to tow their trailers.

  7. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    Since 4X games involve managing a large, detailed empire, game sessions usually last longer than other strategy games. [19] Game sessions may require several hours of play-time, which can be particularly problematic for multiplayer matches. [50] For example, a small-scale game in Sins of a Solar Empire can last longer than twelve hours. [22]