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Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE).
Infographic explaining how to apply for and receive an Open Badge, a product of the Nordplus Adult project Open Badges for Adult Educators 2014-2016. Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage ...
Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...
D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.
Along with this, the company also rebranded from 'Socialico' to 'Gametize'. Today, Gametize is an enterprise gamification platform for organizations to engage their target audience and motivate for target behaviors, such as in marketing, learning, and training. It engages and motivates behaviors with challenges such as quizzes, photo, QR code ...
Firefly Learning is an educational technology company based in London, England [1] with offices in Sydney, Australia that provides virtual learning platforms to hundreds of schools around the world. The Firefly platform allows teachers, students and parents to publish and access information from anywhere with an internet connection.
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