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Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). [1] The game was released on 13 August 2013 for Windows, OS X, and Linux.
Europa Universalis is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. [ 7 ] The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through ...
Europa Universalis IV: 2013: 1444–1821: Being a grand strategy game, all nations represented in the game are playable with flavor events existing even for smaller nations. It is possible to continue playing a save from Crusader Kings 2 via a DLC that converts a save in the earlier set game. Europa Universalis III: 2007: 1453–1821: War of ...
EU4 can refer to the following: Europa Universalis IV: a computer game by Paradox Interactive. Haplogroup E1b1b (Y-DNA) in human genetics, previously known as EU4. Big Four (Western Europe), four major European powers, also known as EU4.
[11] Eragon was the first character developed by Paolini, and the author's outline of how the character would develop drove the novels' storyline. [4] The name "Eragon" is an aptronym based on the word "dragon", and a play on the phrase "an era gone". [12] [3] [4] Eragon was portrayed by Edward Speleers in the film adaptation of Eragon. [13] [14]
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
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Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome. [4] Andersson's design philosophy is "to create believable worlds." [5]