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This was the only Gamepro column to be authored by the same editor since its debut in 1994: The Watch Dog. This section migrated onto Gamepro.com as of the April 2007 redesign, and was seemingly dropped from the print magazine. ProNews: Gamepro ' s news section. This section first appeared in the back of the magazine after the reviews, but ...
Note: Games Radar hosted reviews from N64 Magazine, PC Gamer UK, PC Format, GamesMaster UK and other magazines; only these should be added to the archive. Review indexes: circa 2003 and earlier ; Review archives: 2005, 2004, 2003, 2002, all; Front page: circa 2004, circa 2001, all
After its initial cancellation as a syndicated weekly series, GamePro TV was reborn as a paid advertisement program (usually airing in places like the USA Network and Sci-Fi Channel). The infomercial version of GameProTV consistently ran a 1-800 number along the bottom of the screen inviting viewers to subscribe to GamePro magazine.
(previously: S: The Sega Magazine [1989–1990]) 1989 1997 United Kingdom Future Publishing Sega video games Sega Pro: 1991 1996 United Kingdom Paragon Publishing Master System, Game Gear, Mega Drive: Sega Saturn Magazine: 1995 1998 United Kingdom EMAP: Sega Saturn games. Official Sega publication; the successor to Sega Magazine (1994–1995 ...
GamePro Issue Year Month Game Reviews Features Other Contact 14 1990 September Nintendo: NARC, Mega Man 3, Low G Man, Dick Tracy. Genesis: Populous, ESWAT, Afterburner, Columns
The magazine's February 2009 issue was already completed, but was not published. [10] In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis. [11] The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets. [12] [13]
Rignall and Jonathan Ross at the 1990 Golden Joystick Awards. In 1988, Rignall joined Computer and Video Games magazine, an EMAP publication. Upon his promotion to editor, Rignall changed the magazine's editorial direction focusing more on the newly emerging Japanese video game consoles instead of the fading 8-bit generation of microcomputers.
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