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  2. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  3. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators. It has produced over 10,000 video lessons [6] teaching a wide spectrum of academic subjects, including mathematics, sciences, literature, history, and computer science.

  4. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Many of the puzzles are well known because they were discussed by Martin Gardner in his "Mathematical Games" column in Scientific American. Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [ 1 ]

  5. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.

  6. Inquiry-based learning - Wikipedia

    en.wikipedia.org/wiki/Inquiry-based_learning

    The 5E Model of Science Education is a planning structure that helps science teachers develop student centered inquiry-based lessons and units. In the 5E model, students learn science by exploring their questions using the same approach scientists explore their questions. By using this approach, science teachers help their students connect ...

  7. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...