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The sorcerer class was introduced in the third edition as being distinct from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system of previous editions. [1] Sorcerers were introduced in the 3rd edition Player's Handbook, [2]: 18 and updated in the 3.5 edition Player's Handbook.
The mage, as part of the "wizard" group, was one of the standard character classes available in the second edition Player's Handbook. [6]: 84–85 The second edition of AD&D discarded the term "Magic-User" in favor of "mage". The second edition Player's Handbook gives a few examples of mages from legend and myth: Merlin, Circe and Medea. [9]
3.5 Edition Truename magic was introduced in the 3.5 edition book Tome of Magic (2006). A Truenamer is a caster that utilizes the power of truenames to create a variety of effects. Mechanically, Trunamers are very much a "support"-oriented class whose strong suits include healing and protection, weapon and armor augmentation, and battlefield ...
Throughout D&D history, up to and including the third edition Player's Handbook, spellcaster gnomes were either illusionists or had illusionist as their favored class. [ 19 ] [ 20 ] However, in Dungeons & Dragons v.3.5 , gnomes' favored class has been changed to bard , as the favored class of illusionist was a subset of the wizard class.
While the artificer originally appeared as a subclass for spellcasters in older editions, the artificer first appeared as a full class in the 3.5 edition of D&D. The standalone artificer was introduced in 2004 as part of Eberron, a new campaign setting for D&D. It is a unique base class that reflects many of the core themes of Eberron.
The D&D version 3.5 Monster Manual, a core D&D rule book, emphatically states that liches are always evil, but there are references to good liches in other manuals. [15] Good liches are presented in Monster Compendium: Monsters of Faerûn, a supplementary rule book for the D&D 3rd edition rules. Good liches differ in that they have sought ...
The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).
To transition the Forgotten Realms from first edition AD&D to the ruleset's second edition, a story involving the gods being cast down was planned by TSR management from the top-down and started with Hall of Heroes (1989) and continued with a three-adventure Avatar series (1989) and a three-novel Avatar series (1989), and some stories in the ...