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Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .
[7] GameSpy disapproved giving it a mere 2/5 stars, saying "Generic civilizations; new multiplayer modes aren't very exciting; bad campaign voice-overs and 'gimmicky' maps". [8] Strategy Informer gave an average score of 5.8 out of 10, saying "Unfortunately, the overall impression that this expansion leaves is that there really isn't much point ...
PC Gamer reviewed the game, giving it a 63/100, and argued that it is "the most powerful, flexible, wargame construction set ever published", but ultimately criticized how complex and badly documented it was, calling the game "one of the biggest disappointments in years". [2]
[8] Finally, GameSpot gave it a 5.2 out of 10, and said "Ultimately, The Art of Conquest doesn't add enough to make much of a difference." [7] A notable criticism from GameSpot was regarding the way Space was implemented in the game.
The engine used to create Empire Earth—later released under the name Titan 2.0—was retained and upgraded for Empires. [11] [18] Significantly more detail was added to the units' 3D models than had appeared in Empire Earth. [12] Further additions included reflection mapping, environmental bump mapping and a new physics engine. [3]
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Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period from 1700 until the end of the 18th century, [1] allowing players to lead various nations and attempt to dominate Europe, the Middle East, India, North America and the Caribbean, along with the maritime trade theatres of the ...
This category has the following 2 subcategories, out of 2 total. E. Europa Universalis (8 P) G. ... Empire: Total War; Europa Universalis; Europa Universalis II;