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Examples of volumetric lighting are seeing sunbeams shining through a window and seeing sunbeams radiating when the Sun is below the horizon, also known as crepuscular rays. The term seems to have been introduced from cinematography and is now widely applied to 3D modeling and rendering, especially in the development of 3D video games ...
Extreme UV and X-rays are produced (left of wavelength range) but comprise very small amounts of the Sun's total output power (area under the curve). Although the solar corona is a source of extreme ultraviolet and X-ray radiation, these rays make up only a very small amount of the power output of the Sun (see spectrum at right).
Ray tracing in 3-D optical systems with a finite set of rectangular reflective or refractive objects is undecidable. Ray tracing in 3-D optical systems with a finite set of reflective or partially reflective objects represented by a system of linear inequalities, some of which can be irrational is undecidable.
Crepuscular rays are noticeable when the contrast between light and dark is most obvious. Crepuscular comes from the Latin word crepusculum, meaning "twilight". [2] Crepuscular rays usually appear orange because the path through the atmosphere at dawn and dusk passes through up to 40 times as much air as rays from a high Sun at noon.
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Crepuscular rays are noticeable when the contrast between light and dark is most obvious. Crepuscular comes from the Latin word "crepusculum", meaning twilight. [4] Crepuscular rays usually appear orange because the path through the atmosphere at sunrise and sunset passes through up to 40 times as much air as rays from a high midday sun.