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The Interaction Design Foundation (IxDF) is an educational organization [1] which produces open access educational materials [2] [3] online with the stated goal of "democratizing education by making world-class educational materials free for anyone, anywhere."
Springboard Software, Inc. was a software company founded in 1982 known primarily for its line of non-curriculum based educational software. It was bought by Spinnaker Software in 1990. Software
Jared Spool (born December 8, 1960) is an American writer, researcher, speaker, educator, and an expert on the subjects of usability, software, design, and research. [1] He is the founding principal of User Interface Engineering (UIE), a research, training, and consulting firm that specializes in website and product usability. [2]
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
The first academic program officially named "Interaction Design" was established at Carnegie Mellon University in 1994, as a Master of Design in Interaction Design. [7] At the outset, the program focused mainly on screen interfaces, before shifting to a greater emphasis on the "big picture" aspects of interaction—people, organizations ...
Design patterns in computer science are used by software engineers during the actual design process and when communicating designs to others. Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published. Since then a pattern community has emerged that specifies ...
User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...