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The Roblox Studio interface as of August 2024. Roblox Studio is the platform's game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.
It was based on the free Fireball-X. [13] C++ and Lua support for creator is under alpha-stage development since April 2017. [14] SpriteBuilderX, a free scene editor for Cocos2d-X with C++ support and runs on macOS only. [15] X-Studio, a proprietary [16] scene editor for Cocos2d-X with Lua support and runs on Windows only. [17] [18]
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
Work at a Pizza Place is a game in which players work together to fulfill orders at a pizza parlor. [68] The game is considered a classic among the Roblox userbase, due to it being one of the oldest still-popular games on the platform—first released on November 3, 2007 [ 119 ] —with the creator attributing its success to the game's ability ...
Source code to Marathon 2 was released in 2000, and code for Marathon Infinity was released in 2011. [68] [69] MechWarrior 4: Mercenaries: 2002 2010 [70] Robotic simulation Windows FASA Interactive: Monuments of Mars: 1990 2009 [14] Platform DOS Apogee Software: Mystery House: 1980 1987 [71] Adventure Apple II On-Line Systems
Code coverage Autocomplete Static code analysis GUI-based design Class browser Latest stable release; Eclipse w/ AonixADT [1] EPL: Yes Yes Yes FreeBSD, JVM, Solaris: Yes Yes [2] No Unknown Unknown Yes Unknown No Yes December 2009 GNAT Programming Studio GPL: Yes Yes Yes DragonFly BSD, FreeBSD, NetBSD, OpenBSD, Solaris: Yes Yes [3] Yes Yes ...
Visual Studio Code was first announced on April 29, 2015, by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
Lingo was invented by John H. Thompson at MacroMind in 1989, and first released with Director 2.2. Jeff Tanner developed and tested Lingo for Director 2.2 and 3.0, created custom XObjects for various media device producers, language extension examples using XFactory including the XFactory application programming interface (API), and wrote the initial tutorials on how to use Lingo.