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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Yakuza 0 takes place from December 1988 to January 1989, during the bubble era of Japan, in which real estate and stock market prices were greatly inflated. The two central protagonists of the game are Kazuma Kiryu (Takaya Kuroda), a junior Tojo Clan yakuza in Kamurochō who is forced out of the clan due to a murder accusation, and Goro Majima (Hidenari Ugaki), a disgraced former Tojo Clan ...
The characters of both games were well received by critics and fans for their humor and in-depth characterization shown through different moral choices. Some characters gained notoriety for their ability to break the fourth wall, manipulating gameplay elements normally only accessible to the player, such as saving.
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Yakuza (franchise) character redirects to lists (22 P) Pages in category "Yakuza (franchise) characters" The following 9 pages are in this category, out of 9 total.
Kiryu rose through the Tojo hierarchy and earned the nickname "the Dragon of Dojima" (堂島の龍, Dōjima no Ryū) because of the dragon tattoo on his back, but the main reason was because he gained the victory fight against Keiji Shibusawa who wanted to be called the Dragon of Dojima in Yakuza 0. He was planning on starting his own ...
Goro Majima first appears in the original Yakuza game as a supporting character, head of the Majima Family and a lieutenant of Futoshi Shimano. Nicknamed "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no Kyōken), he takes an interest in protagonist Kazuma Kiryu because Kiryu refuses to fight him when provoked.
The gameplay of Yakuza / Like a Dragon has the player controlling Kiryu (or another character, depending on the title) in an open world where he can fight random groups of punks and gangsters, take on side missions and activities to earn experience and money, learn new moves from non-player characters (NPCs), eat and drink at various ...